Vol. 6 Núm. 1 (2021): Número regular, 2021

Avances en Interacción Humano-Computadora 2021

Esta edición de Avances en Interacción Humano-Computadora destaca los notables logros de la comunidad mexicana e iberoamericana de Interacción Humano-Computadora durante este año. Refleja el dinamismo y la diversidad de la comunidad dentro del amplio panorama de la informática y la inteligencia artificial, capturando un momento decisivo en el ámbito global. Esta publicación reúne una diversa selección de trabajos que no solo muestran la naturaleza multifacética de nuestra comunidad, sino que también resaltan los avances e innovaciones más recientes que definen el campo en la actualidad.

Publicado: 2021-11-30

Preliminares

Artículos de Investigación

  • Proposal for the formalization of the usability laboratory processes through a service life cycle

    Carlos A. Martínez Sandoval, Everth Haydeé Rocha Trejo
    1-5
    DOI: https://doi.org/10.47756/aihc.y6i1.77
  • HCI based on eye movements for unlocking mobile devices

    Isaías Arrieta-Arellano, Francisco López-Orozco, J. Israel Hernández-Hernández, Juan-Gabriel Ruiz-Ruiz
    6-10
    DOI: https://doi.org/10.47756/aihc.y6i1.78
  • Understanding changes in behavior during the COVID-19 pandemic: Opportunities to design around new eating experiences

    Mario O. Parra, Luis A. Castro, Jesus Favela
    11-17
    DOI: https://doi.org/10.47756/aihc.y6i1.79
  • Let's Read: Designing a smart display application to support CODAS when learning spoken language

    Katie Rodeghiero, Yingying Yuki Chen, Annika M. Hettmann, Franceli L. Cibrian
    18-21
    DOI: https://doi.org/10.47756/aihc.y6i1.80
  • Design of interactive literacy activities for Deaf people on mobile devices

    Paola L. Santollo-Vargas, Laura S. Gaytán-Lugo, Silvia B. Fajardo-Flores, Pedro C. Santana-Mancilla
    22-25
    DOI: https://doi.org/10.47756/aihc.y6i1.81
  • Measuring cognitive load using eye tracking technology in learning Content

    Sara Maritza Gutiérrez Rondón, Luis Eduardo Bautista Rojas, María Fernanda Maradei García
    26-30
    DOI: https://doi.org/10.47756/aihc.y6i1.82
  • Feel and touch: a haptic mobile game to assess tactile processing

    Ivonne Monarca, Monica Tentori, Franceli L. Cibrian
    31-35
    DOI: https://doi.org/10.47756/aihc.y6i1.83
  • Comparison of meditation techniques for anxiety reduction in adults: An empirical study in Mexico

    Carlos Ramón Galindo-López, Luis A. Castro, Cynthia B. Pérez, Jessica Beltrán
    36-40
    DOI: https://doi.org/10.47756/aihc.y6i1.84

Trabajo en Progreso

  • Analysis of 3D virtual avatars for video game experience

    Aurora Ruiz-Rodriguez, Marijne Wijkstra, Edwin van Asseldonk
    41-44
    DOI: https://doi.org/10.47756/aihc.y6i1.85
  • Towards the design of a technological platform for the management of a Non-Governmental Organization

    Reynaldo Martín del Campo, Rocio Maciel-Arellano, Laura S. Gaytán-Lugo, Adriana L. Iñiguez-Carrillo
    45-48
    DOI: https://doi.org/10.47756/aihc.y6i1.86
  • A web application for solving puzzles with logic grids: design, user tests, and first experiences in a Logic course

    Leonel Morales Díaz, Lissette Fleck de Umaña
    49-53
    DOI: https://doi.org/10.47756/aihc.y6i1.87
  • UTERHAP: Immersive virtual reality simulator for postpartum uterine involution using haptic devices

    Francisco Cortes, Diego Vázquez, Eusebio Ricárdez
    54-57
    DOI: https://doi.org/10.47756/aihc.y6i1.88
  • Learning experience design through Minecraft, Imagineering, and Storytelling

    Roberto Razo, Manuel Siordia, Arturo García
    58-61
    DOI: https://doi.org/10.47756/aihc.y6i1.89
  • Towards a model for improving collaboration between design and development teams in a large-scale organization

    Víctor Manuel García Luna
    62-65
    DOI: https://doi.org/10.47756/aihc.y6i1.90

Concurso Estudiantil de Diseño

  • Smartphone-based augmented reality avatars to improve secondary students course engagement

    Conor Macklin, Esperanza Johnson
    66-69
    DOI: https://doi.org/10.47756/aihc.y6i1.91
  • Risco: a COVID-19 mobile application with contact tracing

    Fernando López-López, Fernando Nieto-Morales, Ana Paula Huerta-Pérez, Jocelyn Hazel Bolaños-Baez, Yolanda Moreno
    70-73
    DOI: https://doi.org/10.47756/aihc.y6i1.92
  • Digital Disease Tracker v1.X, a mobile application to monitor the health of Mexican schools

    Mariángel García, Jesús Enrique Luna, Dorian Jesús Morales, Armando Rivera, Yazmín Magallanes
    74-77
    DOI: https://doi.org/10.47756/aihc.y6i1.93
  • Kids-InteracTOOL: an interactive tool to promote parent-child interaction for the development of educational and social skills in pandemic times

    Jessica Cordova-Rangel, Moisés Ramsés Jauregui-Sanchez, Martha Isabel Chávez, Karina Caro
    78-82
    DOI: https://doi.org/10.47756/aihc.y6i1.94

Reportes de tesis de posgrado

  • Use of mobile technologies in the treatment of alcohol use disorder

    Leonardo J. Gutiérrez, Luis A. Castro, Oresti Banos
    83-86
    DOI: https://doi.org/10.47756/aihc.y6i1.95
  • Interactive technology to support therapeutic interventions for emotional regulation of people with intellectual disabilities

    Marisela Hernández Lara, Ana I. Martínez-García, Karina Caro
    87-90
    DOI: https://doi.org/10.47756/aihc.y6i1.96
  • Design and development of a wearable system for the analysis of respiratory patterns for health monitoring in seniors

    Oscar Eduardo Castrejón Mejía, Pedro C. Santana-Mancilla, Silvia B. Fajardo-Flores
    91-93
    DOI: https://doi.org/10.47756/aihc.y6i1.97
  • Design of user-centered technologies to facilitate the mobilization of social media data

    Adriana Alvarado Garcia
    94-97
    DOI: https://doi.org/10.47756/aihc.y6i1.98
  • Interactive technologies to improve eating experiences in young professionals

    Mario O. Parra, Luis A. Castro, Jesus Favela
    98-101
    DOI: https://doi.org/10.47756/aihc.y6i1.99
  • Exploring the use of augmented reality in fitness on innovation, embodiment, and communication

    Tongfei Felicia Guo
    102-105
    DOI: https://doi.org/10.47756/aihc.y6i1.100
  • COVID-19 disease information management model to reduce the negative impact on the infodemics of the university community

    Flor B. Montañez, Alberto L. Morán, Victoria Meza-Kubo
    106-109
    DOI: https://doi.org/10.47756/aihc.y6i1.101
  • Model for an intelligent conversational therapeutic assistant to guide a small animal phobias treatment

    Sonia González-Lozoya, Victoria Meza-Kubo, Alberto L. Morán
    110-113
    DOI: https://doi.org/10.47756/aihc.y6i1.102
  • A discourse analysis framework for civil action decision-making

    Juan Garcia
    114-117
    DOI: https://doi.org/10.47756/aihc.y6i1.103
  • Digital markers of Autism

    Ivonne Monarca, Franceli L. Cibrian, Monica Tentori
    118-122
    DOI: https://doi.org/10.47756/aihc.y6i1.104
  • Training of an intelligent agent to improve the gaming experience for video gamers

    David Alejandro Alvarado Villa, Osval Antonio Montesinos López, Pedro C. Santana-Mancilla
    123-125
    DOI: https://doi.org/10.47756/aihc.y6i1.105
  • Biofeedback for Autonomic Nervous System (ANS) regulation

    Arturo Morales Téllez, Monica Tentori, Luis A. Castro
    126-129
    DOI: https://doi.org/10.47756/aihc.y6i1.106
  • Design, development, and evaluation of a serious video game to promote visitors' engagement in a museum exhibition context

    Jessica Cordova-Rangel, Karina Caro
    130-133
    DOI: https://doi.org/10.47756/aihc.y6i1.107